Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
34040
?
17074
?
22954
?
29604
?
15838
?
22823
?
19602
?
25185
?
14977
?
12112
Total damage to objectives
21490
45672
17449
17138
6543
8855
5736
6127
4580
4316
Total damage to buildings
8535
0
8109
7270
3740
2547
0
3798
1104
0
Total damage shielded
0
0
4220
0
8617
0
0
0
0
526
Total heals on teammates
0
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Thundering Smash (Q)

47xpressed

Frenzied Maul (W)

126xpressed

Sky Splitter (E)

50xpressed

Stormbringer (R)

9xpressed

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Volibear

Summoner spell

Most popular spells
?
?
50.6% WR(13726 Matches)
?
?
52.2% WR(11989 Matches)
Best starting option
?
Time target@ 4 min
Early game
?
?
?
54.46% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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Volibear
?
Pantheon
1.10KDA1.43
0.50%Kill Participation0.29%
11Vision Score19
22,823Damage Dealt34,040
29Max CS Advantage21
53CS in First 10 Minutes66

Minions have varying gold values depending on their type, and the CS gap results in an approximate 250 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
?
2Max Level Lead2
Blue63,154G
Difference+7,401G
Red55,753G
?
12,143G
?
12,542G
?
12,237G
?
16,130G
?
10,102G
228G
402G
1,041G
3,870G
2,664G
11,915G
?
12,944G
?
11,196G
?
12,260G
?
7,438G
?